Sunday, January 29, 2012

Somebody's house

It seems that Beth has found a cabin in the new zone... Who could live here?
(I must add furniture xD)

Tuesday, January 17, 2012

Future map

Those days, I'm considering how big the new zone should be. And the option I like most is creating a really huge map. But players won't have to explore all. I mean, the quests will take place in a small part of the whole map. The rest of the will be there just for people who want to explore.
Doing that, I want to give players the feeling of being in a huge world. WoW players know what I mean: you don't have to explore all Azeroth, but if you like it, you can do it.
GTA:San Andreas is another example. The game takes place in 3 main cities, but you can find small side quests in small towns lost in the mountains.

But before doing it, I want to have your opinions about that.

Wednesday, January 11, 2012

Making your own Beth

New features finished for the next release. I got the idea from GP's Dusty's Castle. I'm sure you'll love them.
Another image:

And now, I must go back to work in the new zone.

Monday, January 9, 2012

Good news for slow computers

I've been working trying to fix the 'trapped rat' bug. That is, sometimes enemies were trapped in the borders of the map.
The matter is that, trying to fix it, I've found a way to improve the game performance. You can compare the mean FPS (23.03) in this picture with the same stat in a image at the same point in a previous post (it was 18.07 but it was behind the stat screen).

Anyway, that means a 20% of game speed improvement. :)

By the way, I've also fixed some othe minor bugs like the one with Beth sleeping under the bed.

And, I've also added a new minor feature. If you look carefuly the image (it's actually not easy to be seen), you may discover it.

Wednesday, January 4, 2012


Crappy trees:

Awesome trees:
(Thanks to Kyrieru's tips)

It was like 3 hours adding vertex... but I think it worths the time spent!